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Commit | Line | Data |
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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using Microsoft.Xna.Framework; | |
6 | using Microsoft.Xna.Framework.Content; | |
7 | using Microsoft.Xna.Framework.Graphics; | |
8 | ||
9 | namespace SuperPolarity | |
10 | { | |
11 | class MainShip : Ship | |
12 | { | |
13 | ||
14 | uint Multiplier; | |
15 | uint Lives; | |
16 | uint Score; | |
17 | ParticleEngine particleEngine; | |
18 | ||
19 | public MainShip(Game newGame) : base(newGame) {} | |
20 | ||
21 | public override void Initialize(Texture2D texture, Vector2 position) | |
22 | { | |
23 | base.Initialize(texture, position); | |
24 | ||
25 | InitParticleEngine(); | |
26 | SetPolarity(Polarity.Positive); | |
27 | ||
28 | Multiplier = 1; | |
29 | Lives = 3; | |
30 | Score = 0; | |
31 | ||
32 | BindInput(); | |
33 | } | |
34 | ||
35 | void InitParticleEngine() | |
36 | { | |
37 | List<Texture2D> texturesList = new List<Texture2D>(); | |
38 | texturesList.Add(game.Content.Load<Texture2D>("Graphics\\circle")); | |
39 | texturesList.Add(game.Content.Load<Texture2D>("Graphics\\diamond")); | |
40 | texturesList.Add(game.Content.Load<Texture2D>("Graphics\\star")); | |
41 | ||
42 | particleEngine = new ParticleEngine(texturesList, Position); | |
43 | } | |
44 | ||
45 | void BindInput() | |
46 | { | |
47 | InputController.Bind("moveX", HandleHorizontalMovement); | |
48 | InputController.Bind("moveY", HandleVerticalMovement); | |
49 | InputController.Bind("changePolarity", HandleChangePolarity); | |
50 | } | |
51 | ||
52 | protected void HandleChangePolarity(float value) | |
53 | { | |
54 | SwitchPolarity(); | |
55 | } | |
56 | ||
57 | public void HandleHorizontalMovement(float value) | |
58 | { | |
59 | Acceleration.X = value * AccelerationRate; | |
60 | ||
61 | if (value > 0.1 && Velocity.X < 0 || value < 0.1 && Velocity.X > 0) | |
62 | { | |
63 | Acceleration.X *= 2; | |
64 | } | |
65 | ||
66 | if (value > 0.1 && Velocity.Y < 0 || value < 0.1 && Velocity.Y > 0) | |
67 | { | |
68 | Acceleration.Y *= 2; | |
69 | } | |
70 | } | |
71 | ||
72 | public void HandleVerticalMovement(float value) | |
73 | { | |
74 | Acceleration.Y = value * AccelerationRate; | |
75 | } | |
76 | ||
77 | public override void SwitchPolarity() | |
78 | { | |
79 | base.SwitchPolarity(); | |
80 | SwitchParticleEngine(CurrentPolarity); | |
81 | } | |
82 | ||
83 | public override void SetPolarity(Polarity newPolarity) | |
84 | { | |
85 | base.SetPolarity(newPolarity); | |
86 | SwitchParticleEngine(newPolarity); | |
87 | } | |
88 | ||
89 | protected void SwitchParticleEngine(Polarity polarity) | |
90 | { | |
91 | if (polarity == Polarity.Positive) | |
92 | { | |
93 | particleEngine.Color = Color.Red; | |
94 | } | |
95 | else if (polarity == Polarity.Negative) | |
96 | { | |
97 | particleEngine.Color = Color.Blue; | |
98 | } | |
99 | else | |
100 | { | |
101 | particleEngine.Color = Color.Gray; | |
102 | } | |
103 | } | |
104 | ||
105 | public override void Update(GameTime gameTime) | |
106 | { | |
107 | base.Update(gameTime); | |
108 | particleEngine.EmitterLocation = Position; | |
109 | particleEngine.Update(); | |
110 | ConstrainToEdges(); | |
111 | } | |
112 | ||
113 | public override void Magnetize(Ship ship, float distance, float angle) | |
114 | { | |
115 | } | |
116 | ||
117 | protected void ConstrainToEdges() | |
118 | { | |
119 | if (Position.X < 0) | |
120 | { | |
121 | Position.X = 0; | |
122 | ||
123 | if (Velocity.X < 0) | |
124 | { | |
125 | Velocity.X = 0; | |
126 | } | |
127 | } | |
128 | if (Position.X > game.GraphicsDevice.Viewport.Width) | |
129 | { | |
130 | Position.X = game.GraphicsDevice.Viewport.Width; | |
131 | ||
132 | if (Velocity.X > 0) | |
133 | { | |
134 | Velocity.X = 0; | |
135 | } | |
136 | } | |
137 | if (Position.Y < 0) | |
138 | { | |
139 | Position.Y = 0; | |
140 | ||
141 | if (Velocity.Y < 0) | |
142 | { | |
143 | Velocity.Y = 0; | |
144 | } | |
145 | } | |
146 | if (Position.Y > game.GraphicsDevice.Viewport.Height) | |
147 | { | |
148 | Position.Y = game.GraphicsDevice.Viewport.Height; | |
149 | ||
150 | if (Velocity.Y < 0) | |
151 | { | |
152 | Velocity.Y = 0; | |
153 | } | |
154 | } | |
155 | } | |
156 | ||
157 | public override void Draw(SpriteBatch spriteBatch) | |
158 | { | |
159 | particleEngine.Draw(spriteBatch); | |
160 | base.Draw(spriteBatch); | |
161 | } | |
162 | } | |
163 | } |